: The exit button (often non-functional in certain "death game" modes for immersion). 📊 HUD Elements (Heads-Up Display)
: Consumables like healing crystals and teleport crystals are stored here. Social & Party (2nd Button) :
: Reveals explored areas and safe zones. Activating a safe area reveals more of the surrounding map. 🛠️ Controls Quick-Ref Desktop Key VR/Console Open Menu M Swipe Down Movement WASD Attack/Interact Left Click / V Trigger / Face Buttons Jump Space A/X Button Target Lock Tab R3/RS Button Aincrad Online GUI
Access your , Guild Options , and Party management. Note: some features may be under development in certain versions. Nearby Players (3rd Button) : Shows names of players in your immediate vicinity.
The Graphical User Interface (GUI) in (primarily within fan-led projects like Project Aincrad in VRChat and the upcoming Echoes of Aincrad ) is designed to mirror the iconic "swipe-down" menu system from the Sword Art Online anime. 🖱️ Accessing the Menu To open the main interface, use the following inputs: Desktop/PC : Press the M key to trigger the menu swipe. : The exit button (often non-functional in certain
While the main menu is for management, the HUD stays on-screen during combat:
Often reserved for messaging or teleporting to friends/guild members. : Tutorial : Access the initial onboarding guide. Options : Adjust GUI size, volume, and music. Activating a safe area reveals more of the surrounding map
: Manage your weapons (e.g., Elucidator, Dark Repulser). You can "spawn" or equip items here to make them active.