Pre-built main menus, lobby systems, and in-game HUDs that react to real-time game events. 🎮 Why Use This Template? 1. Speed to Market

A modular system for picking up, dropping, and firing weapons with server-side validation to prevent cheating.

The template is designed to handle small 4-player co-op sessions or larger battle-royale style matches. It uses and optimized network relevance settings to keep ping low. 3. Ease of Learning

For those new to Unreal Engine, the code is heavily commented. It acts as a live textbook for learning how (Remote Procedure Calls) and RepNotifies work. 📋 What’s Inside the Archive? When you download the package, you typically find: Project Files: The complete .uproject folder. Documentation: A PDF or Wiki guide for setup.

Test environments to verify your networking is configured correctly. ⚠️ Important Considerations

Optimized for both Listen Servers (player-hosted) and Dedicated Servers.

Instead of spending months on "netcode" and replication logic, developers can jump straight into and unique gameplay mechanics . 2. High Scalability

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