Enemies have specific vulnerabilities. Attacking a physical-type enemy with mental powers is ineffective, forcing the player to "switch" states fluidly during encounters.
Focused on close-quarters melee combat and physical durability. Batora: Lost Haven
The game features a branching narrative where player decisions impact the fate of entire planets. These choices are often framed as "Conqueror" vs. "Defender" paths, moving away from simple binary "good vs. evil" tropes. Enemies have specific vulnerabilities