: Shape the eyes using a cube with a subdivision level of three. Use the Knife tool to cut eye sockets into the head.
: Use a cube rotated 36° on the X-axis to align with the brow area.
If you need to add text (like a "Sonic" logo) to your scene: : Press Shift + A and select "Text". Edit : Press Tab to enter Edit Mode and type your text. Blender Sonic Model
: Always use a Mirror Modifier with "Clipping" enabled to ensure both sides of the character match perfectly.
: Use Curve Paths to create the signature spikes. You can adjust the radius of the curve handles to taper the tips to zero for a sharp look. : Shape the eyes using a cube with
: Use Orthographic View (Numpad 5) and import reference images (front/side) to keep proportions accurate.
: In the Object Data Properties (green "a" icon), go to Geometry > Extrude and set a value like 0.1 or 0.25 to give it thickness. If you need to add text (like a
: Start with a cube , add a Subdivision Surface modifier to round it, and use an Edge Split modifier to flatten the bottom.