: Layout out the 3D model into a 2D map, essentially creating a "canvas" for textures.
: Converting the high-poly sculpt into an optimized, low-polygon mesh that a game engine can handle efficiently. cgcookie-introduction-to-game-asset-creation-rar
The course (and the corresponding project files often found in .rar archives) follows a specific multi-step workflow designed for : Concept Art : Planning and sketching the asset. : Layout out the 3D model into a