Character Customization With Datastores/nametag ★ Authentic & Real
: Since data is handled on the server, it prevents players from locally tampering with their "rare" items or nametag colors through client-side exploits. Potential Challenges
: Don't use the leaderstats folder for your primary data source. Instead, store appearance data in a private server-side table and only update the visual character once the data is confirmed. Character Customization with DataStores/nametag
: You cannot save complex objects (like a Color3 value or a Part ) directly. You must "serialize" them into a table or string first and "deserialize" them when the player joins. : Since data is handled on the server,