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Are you developing this for a like Left 4 Dead 2 , or is this for a custom engine project? Tactical Movement Speed Cuba's "WALKERS" Compatible
; ========================================================== ; Cuba's Movement Configuration File (cubamovementcfg.ini) ; Purpose: Tactical movement, speed blending, and animation offsets ; ========================================================== [GlobalSettings] ; Enables the custom movement logic (1 = On, 0 = Off) Enabled = 1 ; Global multiplier for all movement speeds SpeedMultiplier = 1.05 [SurvivorMovement] ; Walking speed (Standard is ~100-110) WalkSpeed = 105 ; Running speed (Standard is ~210-220) RunSpeed = 215 ; Crouch speed multiplier CrouchMultiplier = 0.65 ; Backwards movement speed multiplier (typically slower for realism) BackwardsMultiplier = 0.85 [AnimationBlends] ; How fast the game transitions between Idle and Walk (0.0 to 1.0) BlendTime_IdleToWalk = 0.25 ; How fast the game transitions between Walk and Run BlendTime_WalkToRun = 0.40 ; Smooths out the "snapping" when changing directions (L/R) DirectionalSmoothing = 0.15 [InfectedTactical] ; Compatible with "Tactical Movement Speed" mods ; If 1, common infected use custom walker speeds CustomWalkerSpeeds = 1 ; Acceleration rate for common infected (how fast they hit top speed) AccelerationRate = 12.0 ; Frequency of stumble animations when hit during movement StumbleChance = 0.15 [Debugging] ; Logs movement data to the console for testing VerboseLogging = 0 Use code with caution. Copied to clipboard Key Considerations for Development
Below is a complete template for a movement configuration file. This structure is designed to handle parameters like speed, acceleration, and specific animation triggers often found in such scripts. cubamovementcfg.ini Template
: These configurations often interact with custom .mdl (model) files that include new animation sequences for walking and running in different directions (North, South, etc.).
: When using "Cuba's Walkers" alongside other speed mods like "Tactical Movement Speed," ensure that conflicting layers of code—specifically those overriding common infected speeds—are removed to allow the mods to synergize.
Are you developing this for a like Left 4 Dead 2 , or is this for a custom engine project? Tactical Movement Speed Cuba's "WALKERS" Compatible
; ========================================================== ; Cuba's Movement Configuration File (cubamovementcfg.ini) ; Purpose: Tactical movement, speed blending, and animation offsets ; ========================================================== [GlobalSettings] ; Enables the custom movement logic (1 = On, 0 = Off) Enabled = 1 ; Global multiplier for all movement speeds SpeedMultiplier = 1.05 [SurvivorMovement] ; Walking speed (Standard is ~100-110) WalkSpeed = 105 ; Running speed (Standard is ~210-220) RunSpeed = 215 ; Crouch speed multiplier CrouchMultiplier = 0.65 ; Backwards movement speed multiplier (typically slower for realism) BackwardsMultiplier = 0.85 [AnimationBlends] ; How fast the game transitions between Idle and Walk (0.0 to 1.0) BlendTime_IdleToWalk = 0.25 ; How fast the game transitions between Walk and Run BlendTime_WalkToRun = 0.40 ; Smooths out the "snapping" when changing directions (L/R) DirectionalSmoothing = 0.15 [InfectedTactical] ; Compatible with "Tactical Movement Speed" mods ; If 1, common infected use custom walker speeds CustomWalkerSpeeds = 1 ; Acceleration rate for common infected (how fast they hit top speed) AccelerationRate = 12.0 ; Frequency of stumble animations when hit during movement StumbleChance = 0.15 [Debugging] ; Logs movement data to the console for testing VerboseLogging = 0 Use code with caution. Copied to clipboard Key Considerations for Development cubamovementcfg.ini
Below is a complete template for a movement configuration file. This structure is designed to handle parameters like speed, acceleration, and specific animation triggers often found in such scripts. cubamovementcfg.ini Template Are you developing this for a like Left
: These configurations often interact with custom .mdl (model) files that include new animation sequences for walking and running in different directions (North, South, etc.). This structure is designed to handle parameters like
: When using "Cuba's Walkers" alongside other speed mods like "Tactical Movement Speed," ensure that conflicting layers of code—specifically those overriding common infected speeds—are removed to allow the mods to synergize.