Drag | Racing Game

: If your next move lands outside the track lines, you "crash" and are typically eliminated or must restart from a standstill. Alternative Meanings If you are looking for other "paper" racing formats:

The game uses a system that requires players to plan multiple moves ahead to avoid crashing into walls. The Setup : drag racing game

Draw a racecourse (a "track") on a sheet of graph paper with a clear starting and finish line. : If your next move lands outside the

squares vertical, your "natural" next move is to repeat that same distance. squares vertical, your "natural" next move is to

Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and

: Be the first to cross the finish line without touching the boundary of the track.

: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing :