: Successful actions in combat build a "Bond Meter." Once filled, pairs can trigger powerful S-Abilities (Specials). This mechanic encourages consistent team compositions. Elemental Weaknesses & Harvesting :

The "Installment Tutorials" are paced to prevent information overload. By the time the player leaves the first major dungeon, the tutorial phase concludes, leaving the player with a balanced party capable of handling complex boss patterns.

: The tutorial for harvesting might seem optional, but advanced elemental ammo is required for mid-game bosses.

: Stick with a specific pair (like Amon and Gnart) early on to unlock their first Bond Level quickly for stat boosts.

The tutorial phase is broken down into three primary learning modules: :

Early tutorials in the Plumpet Island hub explain the "Garden" mechanic.