Everywhen (90% GENUINE)
This post focuses on the Australian Aboriginal concept of "The Everywhen," which describes a cyclical understanding of time where the past, present, and future coexist. : Beyond Linear Time: Understanding the Everywhen
Everywhen is a popular, setting-agnostic tabletop RPG system based on Barbarians of Lemuria . Use this if you're writing for a gaming community.
: How does your culture view time? Is it a race to the finish or a constant cycle? Option 2: The Everywhen RPG (Gaming/Hobbyist) Everywhen
: What’s the wildest campaign setting you’ve been dying to run? Everywhen RPG on Facebook is a great place to find inspiration. Option 3: The Everywhen Project (Community/Event)
: Instead of rigid skill lists, your character’s history (like "Bounty Hunter" or "Starship Pilot") defines what they can do. This post focuses on the Australian Aboriginal concept
: Most of us see time as a straight line, but for many Indigenous cultures, time is a circle. The concept of the Everywhen —a term coined by anthropologist W.E.H. Stanner—describes a world where ancestral spirits and the present moment are constantly intertwined. It’s not just "back then"; it’s everywhen .
This refers to the "Burning Man" style art and desert community events that emphasize radical self-expression and nature. Playa Artist, Kevin Dow | The Everywhen Project : How does your culture view time
: It’s built for pulpy, high-energy games where the story moves faster than the math.