: Silicon deposits now leave sand tiles after exhaustion, and income from "life" was slightly reduced. Core Gameplay Mechanics
Released shortly after the game's launch, Patch 1.0.4 introduced several balancing changes to streamline early colony support while increasing late-game difficulty:
: When surface space runs out, players can excavate underground to find rare minerals and research alien artifacts. Campaign and Narrative Farlanders on Steam
: Unlike real-time city builders, players commit to actions each turn, allowing for a measured, chess-like approach to resource distribution.
: Inflation for terraforming shop prices was added, scaling with population size once a colony exceeds 200 citizens.