(immersive)swinging Meat Bag -
: Place this mod relatively low in your load order (towards the bottom). This ensures its physics overrides any other mods that might touch Super Mutant leveled lists or environment textures.
Because the mod adds active physics calculations to objects that were previously static, you may notice a slight frame rate dip in areas heavily populated by Super Mutants (like or Wilson Atomatoys Corporate HQ ). (Immersive)Swinging Meat Bag
: If you experience "stuttering" when walking into the bags, try limiting your FPS to 60, as the Fallout 4 physics engine can behave erratically at high frame rates. Why It’s Considered "Immersive" : Place this mod relatively low in your
: Most versions require the Fallout 4 Script Extender (F4SE) to handle complex physics calculations without crashing. : If you experience "stuttering" when walking into
The mod transforms the static meat sacks found throughout the wasteland into interactive objects:
: If you use "Super Mutant Overhaul" mods, ensure you check for a compatibility patch, as both may attempt to edit the same "Meat Bag" assets. Performance Impact