The game doesn't feature a traditional, character-driven cinematic story. Instead, it uses environmental storytelling and a "found footage" style to immerse you in a nightmare of endless corridors and bizarre entities.

If you are looking for the narrative experience of the game, The Descent: How It Begins

: You find yourself in a surreal, infinite office space where logic doesn't apply. You might find scraps of notes or items left by previous "wanderers" who didn't make it out.

: You move through increasingly dangerous areas like the Dark Rooms , Sewerage , and the Terror Hotel . Each level is a new layer of this alternate dimension, becoming more distorted and hostile as you go. The Ending(s) The game currently offers multiple paths: