: Units don't just fight to the death; they have morale. If a company takes too much damage or loses its leader, it will "rout" and retreat automatically to the nearest friendly territory to replenish.
: Resilient forces that often rely on numbers and dark magic. kohan-ii-kings-of-war
: Instead of controlling single units, you manage "companies." Each company consists of a captain, frontline troops, and specialized support units (like healers or mages). : Units don't just fight to the death; they have morale
Released in 2004 as the sequel to Kohan: Immortal Sovereigns , Kohan II: Kings of War remains a unique entry in the RTS genre. While many of its contemporaries focused on rapid-fire "micro" (individual unit clicking), Kohan II emphasizes . Key Gameplay Mechanics : Instead of controlling single units, you manage "companies
: There is no traditional "worker" gathering. Instead, players manage a global gold income derived from settlements and mines. Resources like wood, stone, and iron act as ongoing upkeep costs that decrease your gold flow rather than being stockpiled.