💡 You can find the book's companion code on GitHub to follow along with the exercises in each chapter.
Practical projects and working code that can be applied to other C# environments. Learning C# Programming with Unity 3D
Installation of Unity and Visual Studio, plus using Git for version control. 💡 You can find the book's companion code
Vectors, math for games, and complex C# "tricks of the trade". 🔍 Key Features math for games
Second Edition (2019) , which includes updated C# features like tuples and pattern matching.
While helpful, some readers suggest using it alongside Unity's official documentation for a more complete experience.
Heavy use of illustrations to explain "invisible" coding concepts.