Lovely Academy [v0.1.2] -

To make the v0.1.2 world feel larger, specific "Golden Hour" and "Late Night" events are added:

Riskier than standard talk; can either boost affection significantly or cause a temporary "social cooldown." Lovely Academy [v0.1.2]

This system introduces extracurricular clubs and a reputation mechanic to make the academy feel more alive and responsive to your choices. To make the v0

Every major interaction has a chance to trigger a "Rumor." You must decide whether to lean into the rumor, ignore it, or confront the source to maintain your image. 3. Expanded Interaction Menu Lovely Academy [v0.1.2]

Implement the "Social Influence" HUD element to track stats.

Use the updated Inventory system to give items found around the academy to specific characters to unlock "Bonding Events." 4. Day/Night Cycle Events

To make the v0.1.2 world feel larger, specific "Golden Hour" and "Late Night" events are added:

Riskier than standard talk; can either boost affection significantly or cause a temporary "social cooldown."

This system introduces extracurricular clubs and a reputation mechanic to make the academy feel more alive and responsive to your choices.

Every major interaction has a chance to trigger a "Rumor." You must decide whether to lean into the rumor, ignore it, or confront the source to maintain your image. 3. Expanded Interaction Menu

Implement the "Social Influence" HUD element to track stats.

Use the updated Inventory system to give items found around the academy to specific characters to unlock "Bonding Events." 4. Day/Night Cycle Events