: High-end sets like "Macis" often include modular pieces (stairs, columns, floor-to-ceiling windows).
: Move the resulting .package files to your Sims 4 Mods folder (usually found in Documents\Electronic Arts\The Sims 4\Mods ). 2. Modify the Asset (CC Development)
If your goal is to modify the existing features of the "Macis" set (e.g., changing colors or properties):
What custom content is used in this Sims 4 build? - Facebook
Since this is "part 4," you cannot open it alone. You must have all preceding parts (part1, part2, part3) in the same folder.
: You can change the "tags" to make an item functional (like making a decorative object work as a chair) or use the "Warehouse" tab to edit the object's tuning files. 3. Create a New Build Feature
To "develop a feature" from this specific file, you are essentially working with 3D assets or game scripts. Depending on your goal, here is how you can proceed: 1. Extract and Install the Feature
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: High-end sets like "Macis" often include modular pieces (stairs, columns, floor-to-ceiling windows).
: Move the resulting .package files to your Sims 4 Mods folder (usually found in Documents\Electronic Arts\The Sims 4\Mods ). 2. Modify the Asset (CC Development)
If your goal is to modify the existing features of the "Macis" set (e.g., changing colors or properties):
What custom content is used in this Sims 4 build? - Facebook
Since this is "part 4," you cannot open it alone. You must have all preceding parts (part1, part2, part3) in the same folder.
: You can change the "tags" to make an item functional (like making a decorative object work as a chair) or use the "Warehouse" tab to edit the object's tuning files. 3. Create a New Build Feature
To "develop a feature" from this specific file, you are essentially working with 3D assets or game scripts. Depending on your goal, here is how you can proceed: 1. Extract and Install the Feature