Multiplayer

Multiplayer experiences are primarily categorized by their connectivity and player interaction models: :

: Titles like Doom (1993) popularized networked play and the term "deathmatch". Multiplayer

Multiplayer gaming has evolved from simple lab experiments to global massive networks: (1962)

: Services like Xbox Live (2002) and Steam made online play intuitive on consoles and PCs, leading to the massive success of Halo 2 and World of Warcraft . This is currently the most dominant form of multiplayer

: Origins trace back to Tennis for Two (1958) and Spacewar! (1962). The 1970s saw the first networked real-time games like Empire and Spasim on the PLATO system.

: Players connect over the internet (Wide Area Network). This is currently the most dominant form of multiplayer. Interaction Models :

: Players work together toward shared goals (e.g., Left 4 Dead , It Takes Two ).

Currency
Multiplayer