FlashDevelop for coding and Flash for component management and compiling.
Features a "sheet" layout where players can spawn objects, modify gravity, and use "Draft Paper" style backgrounds for testing designs. Mutilate-a-Doll 2
Sounds were sourced from free libraries like Freesound and edited with Audacity . Version Control: Managed via Git . Key Features FlashDevelop for coding and Flash for component management
All menu icons and particles were created using Paint.NET . modified versions of existing weapons (e.g.
Users can create "God Items"—highly scaled, modified versions of existing weapons (e.g., a massive, poison-emitting "Noisy Cricket").