One-deck-dungeon

: If an encounter looks like a death trap, flee. It’s better to lose time than to lose all your health.

: More dice mean more chances to manipulate rolls. Focus on gaining items early. one-deck-dungeon

is a compact, high-stakes tabletop experience that condenses the sprawling complexity of a fantasy dungeon crawl into a single deck of cards and a handful of dice. It’s a "roguelike" board game—built for quick setup, high difficulty, and meaningful character growth. ⚔️ The Core Experience : If an encounter looks like a death trap, flee

: Defeated enemies become either Items (stat boosts), Skills (ability cards), or XP (leveling up). Skills (ability cards)