Project Monster Lord [v2.1.0] Now
The update addressed "ghost jumping" bugs where monsters would launch without a button release, and improved camera tracking during chaotic raids. Development Context
Different monsters have specialized roles. For instance, Spider Males are specifically effective at destroying haystacks. Version 2.1.0 Enhancements Project monster lord [v2.1.0]
Combat utilizes a physics-based "pull and release" jump system similar to artillery games. Players launch different monster types to destroy structures and capture peasants. The update addressed "ghost jumping" bugs where monsters
Detailed food farm information was integrated to show total village upkeep, designed to streamline resource management. Version 2
The developer intends to move village statistics to a dedicated in future builds to reduce clutter. Ongoing work also targets better animation sets and expanded party selection, moving the game closer to a full-scale tactical SLG. If you'd like to dive deeper, I can look for: Specific unit stats for the different monster types A guide on optimizing food production in the village Detailed Chapter 1 walkthroughs for the story mode Project: Monster Lord new build 2.0.5. - Arahi
The story typically follows the last surviving human in a world where humanity has been reduced to myth and monsters rule.