Rizom Lab — Rizomuv Virtual / Real Spaces 2018.0.102

The 2018 release established a clear division between digital and physical workflows:

: Prioritizes maximizing texture density and minimizing distortion for visual quality. Rizom Lab RizomUV Virtual / Real Spaces 2018.0.102

: It maintains a direct relationship between 3D model dimensions and UV space. For instance, a 1-meter polygon in 3D remains exactly 1 meter in the UV layout. The 2018 release established a clear division between

: Designed specifically for the Games and VFX industries . : Designed specifically for the Games and VFX industries

: It adjusts UVs to fit within a standardized square UV space (0 to 1 range), which is essential for digital texturing and game engines.

Rizom-Lab, founded by Rémi Arquier, launched this version to improve speed, precision, and usability in UV mapping. The 2018.0.102 update refined the core algorithms for automated seam placement and UV generation, allowing artists to spend less time on manual unwrapping.