[s3e7] Shock Blocking (2025)

This feature was added to balance the Trident of Dark Tides in PvP (Player vs. Player) encounters, ensuring that the weapon didn't become an unblockable "win button" in close-quarters combat on ships.

is a gameplay feature in the video game Sea of Thieves , specifically introduced or highlighted in Season 3, Episode 7 of the game's development updates or related community content. Feature Overview [S3E7] Shock Blocking

: A successful block negates the damage from the projectile and creates a small localized burst that can push back or stagger nearby enemies. This feature was added to balance the Trident

: It requires tight timing, as blocking too early or too late will still result in taking splash damage from the Trident's blast. Strategic Use Feature Overview : A successful block negates the

: By using a sword to block at the precise moment a Trident’s bubble projectile hits, players can "shock block" the attack.