: Players start by placing basic floor pieces and "droppers" or ATMs that generate money every second. This money is then used to buy desks, lockers, and specialized classrooms like Meteorology , Drama , or Rocket Science .

Regardless of the version, both games focus on the "tycoon" addictive loop: educational and recreational facilities. Managing student populations and faculty.

profits back into the school to reach higher tiers of prestige or wealth.

: The game includes both a campaign mode with increasingly difficult goals—such as reaching a specific student count or profit margin—and a sandbox mode for free building.

: As you earn money, you can upgrade from small classrooms to large academic buildings, sports facilities, and entertainment structures like fountains.