If you are looking to code these into the game's engine (likely Ren'Py or a similar framework), I recommend starting with a . This ensures that any new feature you build can "talk" to existing systems like the Lust or Corruption trackers without breaking old save files.

Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation

Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)

Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically.

Which part of the game are you focusing on right now—the , the narrative choices , or the base management ?