: Track player decisions using "flags" or "variables." If a player was rude to a guard in Act 1, that guard should remember it in Act 3.
: A specialized scripting language designed for interactive branching dialogue. It has a plugin for the Godot engine. Select Game
: Add limits like "Sanity," "Gold," or "Time" to make choices harder. : Track player decisions using "flags" or "variables
: 3 choices is often the ideal "sweet spot" for dramatic tension—1 feels like a railroad, 2 is a simple binary, and 4+ can overwhelm. 2 is a simple binary
: The story splits into completely different paths.
: Don't just offer A or B; give the player a reason to pick one based on their character's history.