: Implement cost-based limits to prevent "power-stacking".
Give players a reason to keep coming back through social rewards and long-term goals. Team Arena Combat
The arena itself should be a "character" in the fight that players must navigate and exploit. : Implement cost-based limits to prevent "power-stacking"
: Allow players to break walls for cover or collapse parts of the arena to change the battlefield. 📈 Progression & Social Systems Team Arena Combat