The Battle For Middle-earth Ii: The Rise Of The... Review

: You lead iconic, darker figures like Morgomir and the undead Captain Karsh, a soul twisted by the Witch-king’s sorcery. New Tools of War

For those who prefer skirmishes and multiplayer, every existing faction received reinforcements. From the who can swap between swords and bows, to Mordor’s Haradrim Lancers filling a vital cavalry gap, the balance of power was shifted across the board. The Battle for Middle-earth II: The Rise of the...

Unlike its predecessor, which split time between Good and Evil, this expansion’s core campaign is a single, unrelenting march of darkness. You command the Witch-king from the foundation of his realm in Angmar through half a millennium of war against the Dúnedain. : You lead iconic, darker figures like Morgomir

While many remember the epic sieges of Minas Tirith or the tactical skirmishes of Helm’s Deep, the most die-hard fans of Middle-earth strategy often point toward a darker, frost-bitten corner of Tolkien’s lore: the rise of the Witch-king and the tragic fall of the northern kingdom of Arnor. Unlike its predecessor, which split time between Good