Following these early tests, launched into Early Access in April 2024 and has since evolved into a free-to-play title.
: Features "unpersonalized loot" where high-level items can be traded freely, and a deep crafting system with thousands of item variations.
: The developers implemented initial balance changes for items and questing systems to streamline the player experience.
: A "non-target" combat system played primarily in first-person, emphasizing player skill and timing.
: A heavy focus on territory control, where guilds can capture castles, collect taxes, and eventually vie for the Royal Throne .
: While primarily a technical test, it set the stage for the Vocation system and unique class abilities that were slated for subsequent playtests. Core Game Identity
The playtest showcased the game's distinctive hardcore features that define its "old-school" appeal: