Vanilla Raytracing For Java! (support 3d Models) May 2026

Most stable versions target Minecraft 1.20.x and above. AI responses may include mistakes. Learn more

Requires Iris Shaders or Optifine . It may conflict with other "core shaders" that modify the same rendering pipelines. Setup and Requirements

Offers a visual overhaul comparable to high-end shaders like SEUS PTGI or Continuum RT. Vanilla Raytracing for Java! (Support 3D Models)

Requires Iris Shaders (recommended for performance) or Optifine .

The support for volumetric fog and light shafts (god rays) significantly enhances the "mood" of vanilla Minecraft. Most stable versions target Minecraft 1

Unlike standard shaders that use "faked" shadows, this project calculates light bounces across surfaces. It produces realistic soft shadows, ambient occlusion, and colored lighting from glowing blocks [2].

You must use a compatible PBR Resource Pack (like LabPBR) to see the full "raytraced" effect on textures. It may conflict with other "core shaders" that

It utilizes Physically Based Rendering (PBR) , meaning surfaces have properties like roughness, metalness, and emission. Rain creates puddles with accurate reflections, and metals exhibit a distinct luster [2, 4]. Pros and Cons Pros: