Wir Sind Verloren [v0.1.9] 〈SIMPLE × 2026〉
: While not strictly a roguelike, the game punishes mistakes heavily, requiring players to plan several moves ahead.
The v0.1.9 build focuses on stabilizing the core loop while introducing fresh narrative and mechanical layers: Wir sind verloren [v0.1.9]
: A redesigned UI for the inventory system allows for quicker item swapping during high-pressure combat situations. : While not strictly a roguelike, the game
: New environments have been added, providing more verticality and tactical hiding spots for players. : While not strictly a roguelike