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Kills made by player-summoned creatures (like the Mant) now correctly count toward your kill stats and mutation unlocks.

Resolves frame rate drops caused by ants over-collecting food in their hills. Loading a save now clears these excessive stashes.

Prevents the Orchid Mantis from accidentally dying to fall damage during its leap attack.

Restores the intended "thirst rate reduction" set bonus. Notable Bug Fixes 🛠️

Ensures the client’s Brainpower score matches the host’s score on the final Game Report Card.

Sorting large inventories no longer causes the game to crash. Gameplay & Combat Adjustments ⚔️

Replaying the "Goodbye" audio log no longer breaks progression for final-act quests.