Studio - Srpg
Every project has a Script folder containing the core game logic.
In , creating a new feature generally falls into two categories: using the built-in Database and Event systems or writing a Custom Plugin in JavaScript . 1. Using Built-in Tools (No Coding)
If a feature isn't available by default, you can add it by creating a .js file in your project's Plugin folder. SRPG Studio
Never edit files in the Script folder directly, as updates will overwrite them. Instead, create a new .js file in the Plugin folder.
Go to the Database > Config menu to enable class changes on the battle preparation screen. You can define "Class Groups" to control which classes a unit can promote into based on level or stats. Every project has a Script folder containing the
In unit mode, adjust an enemy's Action Pattern to dictate if they stay still, move only when a target is in range, or actively hunt the player. 2. Creating a Custom Plugin (Advanced)
The software is designed to handle complex mechanics like class changes, transformations, and AI patterns without external scripts. Using Built-in Tools (No Coding) If a feature
Identify the existing function you want to change (e.g., getHit in singleton-calculator.js for combat formulas) and rewrite it in your new plugin file to change how the game processes that data. 3. Visual and Audio Features